![]() You can also obtain an alien mech, if one spawns, and use its jetpack. To skip, use a parachute, jetpack, hoverpack, cape, turkey, or even climbing gloves to make your way down to level 3. Note: Many times you can skip the 2nd Yeti cave section entirely, but you’ll miss the loot. The Alien Compass allows you to take an alternate exit to the Mothership, a secret area. ![]() The door takes you back to the outer layer of the level.ģ: This section is like the first, only at the bottom theres a never-ending pit and a door leading to world 6.Ĥ: The never ending pit that will end your run, unless you obtained the Alien Compass. Below the Yeti King is a pit of spikes, on top of which is a few platforms, one holding a door. Both are surrounded by other smaller yetis. The top most level of icy surface holds the Yeti Queen. There is a hired hand up top, and to the left or right, in spikes, is a clover. This is the yeti cave, a cave with tons of yetis and the Yeti King and Queen. The way to go through is in the inner layer, where there is a cave that “smells like wet fur”. At the bottom of this section is not an exit, rather an entrance tunnel to subsection 2.Ģ: The middle of the level is blank space on the outer layer. Ice blocks will cause you to slip if you have no climbing boots. ![]() This part of the world is much more open than any of the worlds previous. Subsection 1: Enter the level in a place reminiscent of Spelunky HDs world 3. The easiest way to conceptualize the Ice Caves is by dividing it into 4 subsections. " At least she removed my curse." - Van Horsing, in Madame Tusk's Palace of Pleasure, if previously found in Temple of Anubis.This world is only one vertically elongated level.Take this!" - Van Horsing, in Temple of Anubis 4-1, if the spelunker is also cursed. Take this." - Van Horsing, if instead found in Temple of Anubis, 4-1, after killing Vlad. " I sense danger beyond that door." - Van Horsing, if encountered just before the Lake of Fire in Tide Pool 4-3." I've been hunting this fiend a long time!" - Van Horsing, after Vlad's death." Tusk won't be happy about this, but thank you." - Van Horsing being freed from his cell in Volcana 2-1.If the spelunker is also cursed when meeting Van Horsing in Temple of Anubis, he acknowledges the dangerous situation they have both found themselves in.Vlad is easier for Van Horsing to predict and hit if the spelunker enters the chamber containing Vlad through the climbable chains near the middle of the area, and does not move suddenly after triggering Vlad.The trigger for continuing the quest is Vlad's death, and not necessarily Van Horsing killing Vlad the spelunker can kill Vlad themselves while Van Horsing is present and the quest will still continue into Temple of Anubis.If this happens, the Metal Arrow he fired can simply be given back to him, allowing him to fire again.In rare situations, Van Horsing can miss when firing at Vlad.This includes the steps necessary to obtain the Alien Compass Vlad must be defeated with Van Horsing to encounter him later in Temple of Anubis.Missing any of Van Horsing's appearances voids his questline, and he does not appear again in later levels.He is locked away once more, behind the Forcefield in the basement. If the Alien Compass was obtained, Van Horsing survives his adventure in Temple of Anubis and is found cured of his curse in Madame Tusk's Palace of Pleasure.If the spelunker visits Tide Pool instead of Temple of Anubis, Van Horsing can appear in the backlayer of 4-3, warning the player before they enter the area below the Lake of Fire. ![]() Believing his time to be running out, he hands the spelunker the Alien Compass when approached. In the first level of Temple of Anubis (4-1), Van Horsing can be found in the backlayer of a special room, but only if he helped the spelunker kill Vlad previously in the run. Being loaded with a Metal Arrow, the shot kills the normally powerful vampire instantly, giving the spelunker easy access to both the Crown and Vlad's Cape. If Van Horsing was talked to in 2-1, he appears later at the top of Vlad's Castle, where he shoots at Vlad with his Crossbow moments after the spelunker triggers him. Freeing Van Horsing will have him thank the spelunker, handing them a Diamond. An accompanying room containing a key in its backlayer also spawns elsewhere in the level, although any standard key or the Skeleton Key can be used to open the door. In Volcana 2-1, Van Horsing can be found in a locked cell somewhere in the level. ![]()
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